

It never really gets terrible to look at, it just doesn’t impress. Some of the background objects look slightly better than that, but given that this franchise started life on mobile phones this isn’t much of a surprise. Graphically, Alliance looks like an upscaled PlayStation 2 port or remake. There are some side quests as well, but these mostly serve to get you to go back and replay old dungeons. The main campaign is quite lengthy, easily 10-15 or so hours playing at a modest pace. Still, for fans of this genre there are is a lot of game for your money. The only thing you can do with items is sell or transmute them for gold, both for a minuscule fraction of the item’s street price. You cannot craft your own items whatsoever – what you see is what you get, forever. A color coding scheme helps you quickly identify which of your items have augmented statistics, such as +40HP or extra magic damage. Everything is presented in basic stereo, though with a game such as an isometric dungeon crawler it may not be beneficial to have the audio presented in surround sound anyway.Īs for the RPG portion of Dungeon Hunter: Alliance, it will likely please fans of the genre but there is nothing out of the ordinary here. Custom soundtracks are not supported, which is a shame because the music can get repetitive at times. Sound effects are passable, and at least the background music ramps up nicely whenever you are in combat. Nothing’s wrong with the story, there’s just not much outstanding about it either.Īudio is pretty generic as well.

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The story does have a funny moment or two every now and again, but overall it’s your usual RPG fair – something’s going on in a village, you must kill a boss to free the people, etc. In fact, the only voices you will hear throughout the game are those of citizens in a village, who sometimes give some nonsensical phrase occasionally delivered rather flatly.

Sure, this is a PSN game we are talking about here, but the text doesn’t even make any noise when printing out onto the screen. A story which is text only, and not voiced whatsoever. So, once you pick a character you are thrust into the story. Whatever the case, it is a disappointment that this RPG does not offer any character customization. It may also have been a way to save some development costs by only having to animate/create three character models instead of six. This is necessary to have the story make sense, where you are a king who is brought back from the dead by a fairy in order to fight a possessed queen. Picking the Mage, Rogue or Warrior simply determines your starting stats, and you cannot choose gender – they are all male. The game boots up with a rather generic-looking group of three characters, which seems okay until you realize that upon starting the campaign those are the only three characters that you can choose from.
